/*
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 */
package projetointegrado;

/**
 *
 * @author Rogerio
 */
public class Enemy {
    int x, y, w, h, hp, ataqueProg, ataqueAdm, ataqueMat, ataqueHum,defesaProg, defesaAdm, defesaMat, defesaHum, modificadorDificuldade, baseDamage;
    Player player;
    Materia materia;
    
    public int getPosX(){
        return x;
    }
    public int getPosY(){
        return y;
    }
    public int getHp(){
        return hp;
    }
    
    public int getSkillProg(){
        return ataqueProg;
    }
    public int getSkillAdm(){
        return ataqueAdm;
    }
    public int getSkillMat(){
        return ataqueMat;
    }
    public int getSkillHum(){
        return ataqueHum;
    }
    public int getModDificuldade(){
        return modificadorDificuldade;
    }
    public int getBaseAttack(){
        return baseDamage;
    }
    public Materia getMateria(){
        return materia;
    }
    
    public void setPosX(int posX){
        x = posX;
    }
    public void setPosY(int posY){
        y = posY;
    }
    public void setHp(int life){
        hp = life;
    }
    
     public void setDefProg(int prog){
        defesaProg = prog;
    }
    public void setDefAdm(int adm){
        defesaAdm = adm;
    }
    public void setDefMat(int mat){
        defesaMat = mat;
    }
    public void setDefHum(int hum){
        defesaHum = hum;
    }
    
    public void setSkillProg(int prog){
        ataqueProg = prog;
    }
    public void setSkillAdm(int adm){
        ataqueAdm = adm;
    }
    public void setSkillMat(int mat){
        ataqueMat = mat;
    }
    public void setSkillHum(int hum){
        ataqueHum = hum;
    }
    public void setModificadorDificuldade(int modDif){
        modificadorDificuldade = modDif;
    }
    public void setBaseAttack(int baseDam){
        baseDamage = baseDam;
    }
    public void setMateriaDoInimigo(Materia materiaInimigo){
        materia = materiaInimigo;
    }

    
}
